• Posts Tagged ‘Writing’

    Oh Fudge, Self Promotion

    by  • April 15, 2013 • Essays • 1 Comment

    Guess what my least favorite part of my job is. Go on, guess. Nope. It is not being broke from time to time waiting between publisher checks and book sales. And no, it isn’t dealing with angry fans or angrier trolls. Hell, it isn’t even the occasionally hostile environment I’m treated to within the...

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    Lost: A Charity Anthology by Galileo Games

    by  • February 18, 2013 • News, People • Comments Off

    JR Blackwell is the sort of woman who returns good to evil. If she were to be stabbed in the side by a mugger, after she was done dismembering the mugger, she could be heard to say, ‘Huh. Well. I’m bleeding and I have a hole in my side. What sort of good could...

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    RPGs and cultural context: a conversation with Andy Kitkowski about Tenra

    by  • January 2, 2013 • Design & Art, People • 1 Comment

    Tenra Bansho Zero is a hugely popular anime-themed tabletop roleplaying system first released in Japan. For many years, Andy Kitkowski had been working on translating the material and getting it ready to publish for North American audiences. When Andy was getting the Kickstarter together earlier this year, he wound up contacting me about doing...

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    We Who Are Lost: Finding my inspiration

    by  • July 13, 2012 • Design & Art • 2 Comments

    I got involved with James Raggi’s Grand Adventure Campaign for Lamentations of the Flame Princess at pretty much the last minute. As such, I found myself initially behind the 8-ball, in that I had to get enough of a toe-hold on an idea to be able to write a successful teaser for the campaign...

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    Back to Basics: Symbology in Gaming

    by  • June 27, 2012 • Essays • Comments Off

    Language is a central part of gaming. It shapes our thinking, affecting our thoughts on those things we sense. So much so that it seems questionable to go without language to communicate with players and GM. But it’s more than possible, sometimes the best way to say something is without a word at all....

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    Taking the design leap with Game Chef

    by  • April 26, 2012 • Design & Art • Comments Off

    I’m not really sure why game design has become such an interest of mine. I think I can trace it back to the days I started reading the Story Games forums. I was frustrated with my other gaming outlets at the time, and the conversation on those forums was like a breath of fresh...

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    Crunch vs Fluff: The Argument We’re Doin’ Wrong

    by  • April 20, 2012 • Essays • 9 Comments

    Well vetted dudes are blogging, currently, about dichotomy and stuff. I guess. They keep talking about crunch and fluff. Are they related. Do they matter to one another. Can you make both matter to different types of player. So, here’s my thing. I hate the term ‘fluff.’ Just by the term ALONE you’ve dismissed it to...

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