• Posts Tagged ‘world building’

    An Interview with Gillian Fraser

    by  • March 14, 2013 • Design & Art, People • 1 Comment

    Gillian Fraser is the lead designer for Wicked Fantasy. Wicked Fantasy, currently KSing here, is a project where she and veteran designer John Wick are re-imagining fantasy races from scratch. As soon as I saw this Pathfinder supplemental had a woman as lead, I knew I had to talk to Gillian, and I was not disappointed! Here’s her fantastic...

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    How to Create a Micro-Setting

    by  • December 26, 2012 • Design & Art • Comments Off

    I am currently working on a project with my husband that is called Off the Shelf. It is a setting neutral system, and it has been a huge adventure! I have had more experience recently working on mechanics than ever before. Though they are not my strong suit, trying to do new things with...

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    Player Sourcing Games

    by  • October 5, 2012 • People • 4 Comments

    My husband John is, and has been, the primary GM for most tabletop game groups in which I have participated. I have, thanks to my unique girlfriend-to-wife relationship been able to see his work both behind-the-scenes and in-scene. I say what I say not because I’m his wife, but because it’s true: He is...

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    Creating Gods: A Bottom-Up Approach

    by  • June 25, 2012 • Design & Art • 13 Comments

    A common liberal view of religion (popularized by esteemed religious scholar Huston Smith, a Unitarian Universalist and author of the classic comparative religion textbook The World’s Religions) is this:  All religions are fundamentally the same.  They are different paths that lead up the same mountain, to use Smith’s metaphor.  This viewpoint has been espoused by...

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    Working on curse the darkness as a female game designer, or finding a way to neutral ground

    by  • May 9, 2012 • Design & Art • 2 Comments

    So, my husband and I have a new game company, called Play Attention Games, Inc. Our first game, curse the darkness, is currently in Kickstarter phase. Our release date is August 2012, barring major catastrophe. Needless to say, I’m very excited. I’ve worked in the RPG industry for over 10 years now, from editor...

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    How to Build Sexism

    by  • March 11, 2012 • Essays • 9 Comments

    When you’re building a world for a game, you might want to add sexism to the mix. Here’s a way you can do it. Get a piece of paper and make two columns. Put men on one side, women on the other. Write down a list of gender roles for men and women. Don’t...

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