• Posts Tagged ‘inspiration’

    A Similar Kind of Negotiation

    by  • December 23, 2014 • Essays • Comments Off on A Similar Kind of Negotiation

    A Disclaimer: This post involves a tiny bit of NSFW content, in the form of erotic storytelling.   “Stick your ass out a little bit further,” I insist, with my strictest topping tone, though I let a little smirk escape. My playmate smiles back at me over her shoulder, eyes wide and playing helpless,...

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    The Media is the Method (and the Message)

    by  • August 21, 2013 • Essays • Comments Off on The Media is the Method (and the Message)

    I like my games long duration,  high context, and personally intense. I like to be gut-punched by my interaction with them, explore difficult subjects, experience catharsis and earn my emotional hangovers. I like complex, nuanced and difficult characters, stories and worlds. And here’s the problem with that: in the last number of years, my...

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    Interview with Jenna Katerin Moran – Part 2

    by and  • July 12, 2013 • Design & Art, People & Events • Comments Off on Interview with Jenna Katerin Moran – Part 2

    This is the second part of our interview with Jenna Katerin Moran.  The first part can be found here.  We’re continuing in our discussion of her current Kickstarter, Chuubo’s Marvelous Wish-Granting Engine.   Haren: Have there been any particularly surprising examples that show off what you are going for from playtesting? Something that is...

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    Interview with Jenna Katerin Moran – Part 1

    by and  • July 8, 2013 • Design & Art, People & Events • 1 Comment

    Jenna Katerin Moran (formerly known as Rebecca Sean Borgstrom) has contributed to dozens of RPG books, including series such as Exalted, In Nomine, Ex Machina, and is the author and creator of the Nobilis and Weapons of the Gods RPGs. Haren and Dymphna recently spoke to Moran about her new kickstarter, Chuubo’s Marvelous Wish-Granting...

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    Micro Games as a Game Design Experiment

    by  • April 18, 2013 • Design & Art • Comments Off on Micro Games as a Game Design Experiment

    In his graphic design manifesto, Frank Chimero throws down some essential design knowledge by saying “Take things away until you cry.” Antoine de Saint Exupéry, known for creating the Little Prince, declares “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”...

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    Maya in Zero Dark Thirty is a new kind of Female Hero

    by  • March 1, 2013 • Essays • Comments Off on Maya in Zero Dark Thirty is a new kind of Female Hero

    Media is a heavy inspiration for my gaming ideas. Any new movie, video, comic, or whatnot that comes out I analyze as potential seeds for plot, character, pacing, and drama. Zero Dark Thirty is paving the way for female heroes in its portrayal of an American hero who is also a woman. Spoilers and...

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    Design Diary: Borrowing Far and Wide

    by  • January 11, 2013 • Design & Art • Comments Off on Design Diary: Borrowing Far and Wide

    I believe that there are games that bring totally new setting, systems and experiences that are entirely new and based on nothing else but perhaps genre. I’m not currently writing any of those games. I’m writing a genre emulator for a pre existing system. And what’s more? I am SHAMELESSLY plundering fan fiction, fandom...

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    This Week in the News

    by  • November 11, 2012 • News • Comments Off on This Week in the News

    This dad is awesome for making The Legend of Zelda: The Wind Waker into a game that had pronouns appropriate to his daughter’s preference. This guest post at Skepchick from a mother addressing bullying talks a lot about tolerance, and I think it’s something that applies to far more than just bullying of children –...

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    Demon Babies and Innocent Victims Done Smarter

    by  • October 23, 2012 • Essays • 1 Comment

    (I’m writing this knowing that it might be a little triggery for you if you’ve got issues with harmed or injured (or worse) kids in your stories. I know I do. So fair warning.)   It’s that time again! Time for horror and scares and shiver in your boots movies and stories to inspire...

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