• Posts Tagged ‘game notes’

    13 True Ways: Tools for players and GMs in 13th Age

    by  • December 5, 2014 • Reviews • Comments Off on 13 True Ways: Tools for players and GMs in 13th Age

    13 True Ways is the first supplement for 13th Age that is aimed at both GMs and players. It is filled with new classes, monsters, descriptions of places with story ideas for all of them, and if that’s all I said it’d be completely true. But the reality of the book goes much deeper...

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    Player Sourcing Games

    by  • October 5, 2012 • People & Events • 4 Comments

    My husband John is, and has been, the primary GM for most tabletop game groups in which I have participated. I have, thanks to my unique girlfriend-to-wife relationship been able to see his work both behind-the-scenes and in-scene. I say what I say not because I’m his wife, but because it’s true: He is...

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    We Who Are Lost: Finding my inspiration

    by  • July 13, 2012 • Design & Art • 2 Comments

    I got involved with James Raggi’s Grand Adventure Campaign for Lamentations of the Flame Princess at pretty much the last minute. As such, I found myself initially behind the 8-ball, in that I had to get enough of a toe-hold on an idea to be able to write a successful teaser for the campaign...

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    Convention Musings: Actual Play of Technoir at MARCON

    by  • April 16, 2012 • Reviews • Comments Off on Convention Musings: Actual Play of Technoir at MARCON

    Whenever a convention is coming up I get this excited feeling in my stomach which is a mix of exhilaration and trepidation. It’s not often in my regular gaming group that I get to experiment with and really explore the possibilities that a lot of game systems offer, and the convention setting is the...

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    Traveller Game March 1, part 1

    by  • March 21, 2012 • Reviews • 1 Comment

    Two of the players are present via Skype (husband & wife, T’Var & Aylana). We could hear their dogs (puppies really) in the background so someone made jokes about the captain’s going nuts (reference to an adventure in which the Captain was mind-controlled).. Two of the other players were late. They were at a...

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