• Posts Tagged ‘game designer’

    Micro Games as a Game Design Experiment

    by  • April 18, 2013 • Design & Art • Comments Off

    In his graphic design manifesto, Frank Chimero throws down some essential design knowledge by saying “Take things away until you cry.” Antoine de Saint Exupéry, known for creating the Little Prince, declares “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”...

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    Oh Fudge, Self Promotion

    by  • April 15, 2013 • Essays • 1 Comment

    Guess what my least favorite part of my job is. Go on, guess. Nope. It is not being broke from time to time waiting between publisher checks and book sales. And no, it isn’t dealing with angry fans or angrier trolls. Hell, it isn’t even the occasionally hostile environment I’m treated to within the...

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    An Interview with Gillian Fraser

    by  • March 14, 2013 • Design & Art, People • 1 Comment

    Gillian Fraser is the lead designer for Wicked Fantasy. Wicked Fantasy, currently KSing here, is a project where she and veteran designer John Wick are re-imagining fantasy races from scratch. As soon as I saw this Pathfinder supplemental had a woman as lead, I knew I had to talk to Gillian, and I was not disappointed! Here’s her fantastic...

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    Design Diary: Borrowing Far and Wide

    by  • January 11, 2013 • Design & Art • Comments Off

    I believe that there are games that bring totally new setting, systems and experiences that are entirely new and based on nothing else but perhaps genre. I’m not currently writing any of those games. I’m writing a genre emulator for a pre existing system. And what’s more? I am SHAMELESSLY plundering fan fiction, fandom...

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    1 Reason

    by , and  • December 10, 2012 • News, People • Comments Off

    Filamena: So a thing happened on the intertubes a few days ago, and I guess it’s important I talk about it here. The short version is, someone asked ‘why are there so few lady developers?’ I answered him. Actually, and I want this to be very very clear, a LOT of women answered him. The...

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    Paizo Publishing and Pathfinder – On Art

    by  • November 2, 2012 • Design & Art, People • 17 Comments

    I recently had the opportunity to speak with creators of the Pathfinder RPG at Paizo Publishing, James Jacobs (Creative Director) and F. Wesley Schneider (Editor-in-Chief). The subjects at hand were: the inclusion of the “forced-sex” origins of Half-Orcs in the Pathfinder Core Rulebook (discussed here), and some of the art in the Pathfinder Advanced...

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    Forget Character Generation… what about Group Generation?

    by  • August 31, 2012 • Essays • 14 Comments

    Role-playing games tend to have reams of pages dedicated to creating characters. However, very few spend time on creating the dynamics of the character group and establishing existing relationships between the characters. Apocalypse World is a rare exception but even Apocalypse World (which is one of my all time favourites!) doesn’t give as much...

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