• Posts Tagged ‘game design’

    Micro Games as a Game Design Experiment

    by  • April 18, 2013 • Design & Art • Comments Off

    In his graphic design manifesto, Frank Chimero throws down some essential design knowledge by saying “Take things away until you cry.” Antoine de Saint Exupéry, known for creating the Little Prince, declares “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”...

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    An Interview with Gillian Fraser

    by  • March 14, 2013 • Design & Art, People • 1 Comment

    Gillian Fraser is the lead designer for Wicked Fantasy. Wicked Fantasy, currently KSing here, is a project where she and veteran designer John Wick are re-imagining fantasy races from scratch. As soon as I saw this Pathfinder supplemental had a woman as lead, I knew I had to talk to Gillian, and I was not disappointed! Here’s her fantastic...

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    Goldie Blox: an engineering toy designed for girls

    by  • February 17, 2013 • Reviews • Comments Off

    When we talk about technical colleges and particularly about engineering, a question rises quite often: why is the presence of women in these fields so low? Why, at engineering schools, we only find a handful of girls, among hundreds of boys? A lot of initiatives aims at reducing this gap, but the reason why...

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    Design Diary: Borrowing Far and Wide

    by  • January 11, 2013 • Design & Art • Comments Off

    I believe that there are games that bring totally new setting, systems and experiences that are entirely new and based on nothing else but perhaps genre. I’m not currently writing any of those games. I’m writing a genre emulator for a pre existing system. And what’s more? I am SHAMELESSLY plundering fan fiction, fandom...

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