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    About Mo

    By trade a systems analyst and by academics a cultural studies and theatre geek, Mo spends an inordinate amount of time in life, work and play figuring out how things work. She likes to break them down, tinker with their guts and then mogyver them back together with a rusty screwdriver and some duct tape.

    Lovecraftesque: An interview with GaW game designer Becky Annison

    by and  • September 29, 2015 • Design & Art, People & Events • Comments Off on Lovecraftesque: An interview with GaW game designer Becky Annison

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    I had a chance to talk to fellow Gaming as Women designer Becky Annison about her work on Lovecraftesque which is currently being Kickstarted. Congrats on the early success of the Kickstarter campaign! Can you tell me a little about the project? Thank you – we are both a bit overwhelmed with the early...

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    You Could Be Me, I Could Be There: The Joy of Representation

    by  • September 28, 2015 • Design & Art, Essays • Comments Off on You Could Be Me, I Could Be There: The Joy of Representation

    Act One: In Which I Am Changed Anyone who knows me knows I’m a little obsessed with women’s history, particularly when it comes to the role of women in WW2. And anyone who reads me on GAW knows that I am particularly interested in the Hx/Relationship/Bond mechanics in Powered by the Apocalypse games and...

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    This Week in Gaming

    by and  • October 24, 2014 • News • Comments Off on This Week in Gaming

    Mo: Stephanie Bryant at over at Mortaine’s Blog does a long takedown of some misconceptions about women’s experiences as writers, creators, and designers in the gaming industry. She talks about pay gaps, time and energy, and access to game education. Check it out! Paizo is hiring a developer! Better yet, they are hiring using...

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    Content on the Margins: Part I – How we know what’s in.

    by  • June 16, 2014 • Essays • Comments Off on Content on the Margins: Part I – How we know what’s in.

    I’ve been having many thoughts recently about stories and gendered (and other marginalized) content, and the practical challenges that groups and individuals face in introducing diversified content to games. While it comes out of a long history of reading and musing and discussions with other Cultural Studies geeks, its recent momentum to get it...

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    Gender and Game Mechanics: Part 4 – Care in Action?

    by  • September 11, 2013 • Essays • 2 Comments

    This is part four of a series. The first post can be found here: Gender and Game Mechanics Series: Part 1 – Introduction and the previous post here: Gender and Game Mechanics: Part 3 – How we fare in Care and Justice. In the previous posts I talked about how sociology and sociolinguistic studies on gendered communication...

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    The Media is the Method (and the Message)

    by  • August 21, 2013 • Essays • Comments Off on The Media is the Method (and the Message)

    I like my games long duration,  high context, and personally intense. I like to be gut-punched by my interaction with them, explore difficult subjects, experience catharsis and earn my emotional hangovers. I like complex, nuanced and difficult characters, stories and worlds. And here’s the problem with that: in the last number of years, my...

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