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    About Filamena

    Filamena is a professional writer and game designer who isn't very good at writing bios. Having written for White Wolf, Catalyst, Green Ronin and a number of smaller table top games, she's been freelancing for several years. Interested in the indie game scene, Filamena also publishes independently with her life partner at Machine Age Productions. She's the mother of two (almost three) kids, an outspoken liberal and pro sex feminist.

    http://machineageproductions.com/

    Pregnancy, Contraception, & Childbirth in Games – Podcasting as Women!

    by , , and  • February 24, 2015 • News, People & Events • Comments Off on Pregnancy, Contraception, & Childbirth in Games – Podcasting as Women!

    Last weekend, Meguey Baker, Filamena Young, and Wundergeek talked about halfling sheela-na-gigs, post-partum depression, and bunnies (among other things) in a panel discussion on pregnancy, childbirth, and contraception in gaming.

    You can watch or listen here!

     

    Dangers Untold, a LARP for girls and others

    by  • February 27, 2014 • News • Comments Off on Dangers Untold, a LARP for girls and others

    We don’t have much time, hurry, this way, take my hand and come with me before it’s too late! Well, okay, maybe it isn’t as dramatic as all that, but Dangers Untold is a LARP designed to take one young heroine on an amazing adventure… …and it’s running out of time! Currently, Dangers Untold...

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    I Love Slash, and I’m not Ashamed

    by  • November 11, 2013 • People & Events • Comments Off on I Love Slash, and I’m not Ashamed

    If you know anything about me, (and how could you not?), you know that I LOVE fanfiction. While I don’t read it (often any more) or write it (often anymore) I love the very fact that it exists, that people love it, and that they devote their time to the creation and enjoyment of...

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    Shannon Sun-Higginson and why you should GTFO

    by  • April 29, 2013 • People & Events • Comments Off on Shannon Sun-Higginson and why you should GTFO

    Obviously, Sexism in games is kind of a deal around here, and we’re always looking to up the signal, broaden the conversation, and keep talking about the issues until they improve. (And they can and DO improve!) So when GaW’s own Professor Jessica Hammer turned me on to GTFO, a documentary in the making...

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    Oh Fudge, Self Promotion

    by  • April 15, 2013 • Essays • 1 Comment

    Guess what my least favorite part of my job is. Go on, guess. Nope. It is not being broke from time to time waiting between publisher checks and book sales. And no, it isn’t dealing with angry fans or angrier trolls. Hell, it isn’t even the occasionally hostile environment I’m treated to within the...

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    The Women Behind Job Hunters and Gaming in Season 2

    by  • March 21, 2013 • People & Events • Comments Off on The Women Behind Job Hunters and Gaming in Season 2

    Job Hunters is a web series about mortal combat and after college hopefuls ready to kill for the job of their dreams. What I didn’t realize when I first took a look at their Season 2 Kickstarter is that three of the four brains behind the show are women! And they are some serious...

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    An Interview with Gillian Fraser

    by  • March 14, 2013 • Design & Art, People & Events • 1 Comment

    Gillian Fraser is the lead designer for Wicked Fantasy. Wicked Fantasy, currently KSing here, is a project where she and veteran designer John Wick are re-imagining fantasy races from scratch. As soon as I saw this Pathfinder supplemental had a woman as lead, I knew I had to talk to Gillian, and I was not disappointed! Here’s her fantastic...

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    Lost: A Charity Anthology by Galileo Games

    by  • February 18, 2013 • News, People & Events • Comments Off on Lost: A Charity Anthology by Galileo Games

    JR Blackwell is the sort of woman who returns good to evil. If she were to be stabbed in the side by a mugger, after she was done dismembering the mugger, she could be heard to say, ‘Huh. Well. I’m bleeding and I have a hole in my side. What sort of good could...

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    Design Diary: Borrowing Far and Wide

    by  • January 11, 2013 • Design & Art • Comments Off on Design Diary: Borrowing Far and Wide

    I believe that there are games that bring totally new setting, systems and experiences that are entirely new and based on nothing else but perhaps genre. I’m not currently writing any of those games. I’m writing a genre emulator for a pre existing system. And what’s more? I am SHAMELESSLY plundering fan fiction, fandom...

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