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    About Filamena

    Filamena is a professional writer and game designer who isn't very good at writing bios. Having written for White Wolf, Catalyst, Green Ronin and a number of smaller table top games, she's been freelancing for several years. Interested in the indie game scene, Filamena also publishes independently with her life partner at Machine Age Productions. She's the mother of two (almost three) kids, an outspoken liberal and pro sex feminist.

    http://machineageproductions.com/

    Shannon Sun-Higginson and why you should GTFO

    by  • April 29, 2013 • People • 0 Comments

    Obviously, Sexism in games is kind of a deal around here, and we’re always looking to up the signal, broaden the conversation, and keep talking about the issues until they improve. (And they can and DO improve!) So when GaW’s own Professor Jessica Hammer turned me on to GTFO, a documentary in the making...

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    Oh Fudge, Self Promotion

    by  • April 15, 2013 • Essays • 1 Comment

    Guess what my least favorite part of my job is. Go on, guess. Nope. It is not being broke from time to time waiting between publisher checks and book sales. And no, it isn’t dealing with angry fans or angrier trolls. Hell, it isn’t even the occasionally hostile environment I’m treated to within the...

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    The Women Behind Job Hunters and Gaming in Season 2

    by  • March 21, 2013 • People • Comments Off

    Job Hunters is a web series about mortal combat and after college hopefuls ready to kill for the job of their dreams. What I didn’t realize when I first took a look at their Season 2 Kickstarter is that three of the four brains behind the show are women! And they are some serious...

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    An Interview with Gillian Fraser

    by  • March 14, 2013 • Design & Art, People • 1 Comment

    Gillian Fraser is the lead designer for Wicked Fantasy. Wicked Fantasy, currently KSing here, is a project where she and veteran designer John Wick are re-imagining fantasy races from scratch. As soon as I saw this Pathfinder supplemental had a woman as lead, I knew I had to talk to Gillian, and I was not disappointed! Here’s her fantastic...

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    Lost: A Charity Anthology by Galileo Games

    by  • February 18, 2013 • News, People • Comments Off

    JR Blackwell is the sort of woman who returns good to evil. If she were to be stabbed in the side by a mugger, after she was done dismembering the mugger, she could be heard to say, ‘Huh. Well. I’m bleeding and I have a hole in my side. What sort of good could...

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    Design Diary: Borrowing Far and Wide

    by  • January 11, 2013 • Design & Art • Comments Off

    I believe that there are games that bring totally new setting, systems and experiences that are entirely new and based on nothing else but perhaps genre. I’m not currently writing any of those games. I’m writing a genre emulator for a pre existing system. And what’s more? I am SHAMELESSLY plundering fan fiction, fandom...

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    This Week in the News

    by and  • December 16, 2012 • News • 1 Comment

    This post talks about the potential impact flexible work hours could have on women. I couldn’t help but think how this could apply to women in game design too. – Kira   “I believe there’s a misconception that if you put a girl or a woman on the cover, the game will sell less....

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    1 Reason

    by , and  • December 10, 2012 • News, People • Comments Off

    Filamena: So a thing happened on the intertubes a few days ago, and I guess it’s important I talk about it here. The short version is, someone asked ‘why are there so few lady developers?’ I answered him. Actually, and I want this to be very very clear, a LOT of women answered him. The...

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    Gaming as Women Have a Conversation About Feeling Unwelcome

    by , , , and  • December 5, 2012 • People • 6 Comments

    Joanna: Recently on G+, I saw some comments on a post that struck me. Women were saying how they feel unwelcome at gaming conventions. That was a surprising word to see, unwelcome, and something I want to explore. Instead of derailing that particular thread, I thought I’d start a separate discussion. I have never felt...

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