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    About Elin Dalstål

    Elin Dalstål is a game designer, larp and convention organizer living in Luleå, Sweden.

    Playing high status characters – What can we learn from The Lion King?

    by  • May 11, 2015 • Essays • Comments Off on Playing high status characters – What can we learn from The Lion King?

    In this post I will address two different approaches to playing high status characters. On one hand you can play a high status character who feels secure in their position, who respects and acknowledges others. On the other hand you can play a high status characters who feels that their position is threatened and...

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    Positive Feedback Round

    by  • February 26, 2015 • Essays • Comments Off on Positive Feedback Round

    The positive feedback round is an exercise you can do after larps or gaming sessions. The exercise gives everyone an opportunity to both give and receive positive feedback. The purpose of the exercise is both to improve your gaming skills, build a culture of communication and trust, and learn how to give and receive...

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    Organizing a hiking+gaming convention

    by  • December 31, 2014 • People & Events • Comments Off on Organizing a hiking+gaming convention

    A golden eagle decided to grace us with it's present and Ola Jentzsch tool a photo of us admiring it.

    In this article I will address how to organize a small gaming convention that combines gaming with hiking, why it is awesome and how the experience differs from regular gaming conventions. The text is based in my experience organizing FjällCon 2014. It all started with me missing GothCon, which is the time of  year when...

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    Larp – Physical interactions and physical limitations

    by  • June 9, 2014 • Essays • Comments Off on Larp – Physical interactions and physical limitations

    Larps are role-playing games where you interact with the physical world. This also means that when you larp you face physical limitations. These limitations can be unfair and excluding. There are other types of role-playing games without physical elements, e.g., tabletop and computer games. In tabletop games you describe what the characters perceives and...

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    Sharpening knives – Integrating phone use in larp design

    by  • May 1, 2014 • Essays • Comments Off on Sharpening knives – Integrating phone use in larp design

    In this article I will examine how the horror larp Post Mortem (Nordström & Eriksson 2006-2013) integrates cell phone use into the game design. It details in a step-by-step way how the campaign uses cellphones, from very basic uses to unexpected and new ways to integrate cellphone usage on many levels of game design....

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    Larp technique – Post-it notes in the bathroom

    by  • August 12, 2013 • Design & Art • Comments Off on Larp technique – Post-it notes in the bathroom

    This is a  fun and useful technique that can used for most kinds of larps. It is easy to implement and players tend to love it. It is also super simple. You need a pen, and a pile of post-it notes (or a notebook, if it isn’t optimal to stick up post it notes...

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    The best larp advice I ever heard

    by  • May 6, 2013 • Essays • 2 Comments

    A bunch of years ago I was given the best larp advice I have heard so far. Today I’ll pass it on. ”Involve other people. Involve them, involve them, involve them.” – Henrik Thurfjäll That’s it. The best larp advice I have to offer. The advice might not look like much, and I wasn’t very...

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