• This Week in Gaming

    by , and  • May 6, 2012 • News • 1 Comment

    Over on the Wizards site, Jon Schindette wrote this lovely piece here that talked about the issue of sexism in game art in a whole bunch of defensive and unproductive ways, which was disappointing coming from the art director of D&D Next. Our very own Tracy Hurley posted a great response on her blog that looks at why Jon Schindette’s column is problematic and also says some interesting stuff about the Prismatic Art Project. Well worth a read. – wundergeek

    As a nice counter-point, this piece here is from a Paizo employee about why inclusivity in game artwork is just plain good business sense. Now Paizo isn’t perfect; the diversity of female body-types could stand to be widened, and they still hire Wayne Reynolds way too damn often. But it’s definitely a very encouraging take on this issue. – wundergeek

    I have talked about Matriarchy before, and here’s an update: the closed beta is now open to interested participants, so get in touch with Ben to get access to the game. – Giulia

    Barbara Brathwaite nails the incredible power of gaming and game design to communicate important ideas. I want all these games to exist so I can play them and think about challenging events and learn things. Then I want to play them with my kids when the time is right. Watch her TEDtalk. – Meguey

    Over at the Liwanag Press blog, Liam Burke (author of Dog Eat Dog) offers a reversal of the oft-asked question, “How do we attract more women in gaming?” with an insightful perspective on the content of our characters. – Giulia

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    About

    I’m an occasional game illustrator, and game designer, long-time LARPer, and player of tabletop roleplaying games (mostly indie games). I have a terminal addiction to board games. I also play both PC and console games – mainly RPGs of all stripes, but I do enjoy puzzle games like Katamari as well. My main source of gaming notoriety, however, is the feminist gaming blog Go Make Me a Sandwich. In addition to being a cranky feminist blogger, I am a photographer and somewhat half-assed writer living in the wilds of Canada with a wonderful spouse and two slightly broken cats.

    http://gomakemeasandwich.wordpress.com

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    Player of all sorts of games, tabletop roleplaying games publisher, engineer, and amateur designer. Based in northern Italy, I live with a pretty cool artist, a ton of books and too much technology.

    http://giullina.net

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    Meguey Baker has been playing RPGs since 1978. Her most recent game is Psi*Run, a game about people with psychic powers and amnesia, released in 2012. She is currently working on Miss Schiffer's School for Young Ladies of Quality, a game about bold adventurous women scientists and explorers in the 1890s. Meg is also the mother of three sons, a sex ed teacher, and a textile conservation specialist.

    http://www.nightskygames.com/

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