• Game Review: Labyrinthine Dreams

    by  • July 11, 2014 • Comments Off on Game Review: Labyrinthine Dreams

    Labyrinthine Dreams is a short puzzle game found on Steam that follows a woman who is on the brink of death. In many ways the game is meant to be a piece of symbolism regarding depression, success, and taking control of one’s life. How it plays In a nutshell, the game play is pretty simple, but

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    Playtesting Study by Carnegie Mellon University Researchers

    by  • July 7, 2014 • Comments Off on Playtesting Study by Carnegie Mellon University Researchers

    Playtesting matters. Studying how playtesting works is important because evidence-based practices save time and energy and give us a better starting place. Researchers at Carnegie Mellon University have put out a call for folks who have released independent game products to participate in a study on playtesting practices. Be still my heart! Months out of

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    Midgard Bestiary: 13th Age compatible review

    by  • June 27, 2014 • Comments Off on Midgard Bestiary: 13th Age compatible review

    This is not just a simple conversion of statblocks from Pathfinder or another system to 13th Age, but instead a far more complete and complex book, with nods that make it into something (though very limited in this aspect) of a campaign book, namely the addition of Icons for the Midgard setting. The reasons for

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    Content on the Margins: Part I – How we know what’s in.

    by  • June 16, 2014 • Comments Off on Content on the Margins: Part I – How we know what’s in.

    I’ve been having many thoughts recently about stories and gendered (and other marginalized) content, and the practical challenges that groups and individuals face in introducing diversified content to games. While it comes out of a long history of reading and musing and discussions with other Cultural Studies geeks, its recent momentum to get it out

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    Larp – Physical interactions and physical limitations

    by  • June 9, 2014 • Comments Off on Larp – Physical interactions and physical limitations

    Larps are role-playing games where you interact with the physical world. This also means that when you larp you face physical limitations. These limitations can be unfair and excluding. There are other types of role-playing games without physical elements, e.g., tabletop and computer games. In tabletop games you describe what the characters perceives and how

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    Using Your Words – Parallels Between Porn and Gaming

    by  • May 28, 2014 • 1 Comment

    I’ve been listening to a lot of Dan Savage’s “Savage Lovecasts” recently at the gym. There’s some great listens in the archives, it’s interesting to hear discussions about sex and gender from 2012 as compared to now. There was a great one from that era where he interviews Cindy Gallop about her site Make Love

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    Sharpening knives – Integrating phone use in larp design

    by  • May 1, 2014 • Comments Off on Sharpening knives – Integrating phone use in larp design

    In this article I will examine how the horror larp Post Mortem (Nordström & Eriksson 2006-2013) integrates cell phone use into the game design. It details in a step-by-step way how the campaign uses cellphones, from very basic uses to unexpected and new ways to integrate cellphone usage on many levels of game design. This

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