• RESISTOR: glitchwitches and SJWs welcome

    by  • February 1, 2016 • Comments Off on RESISTOR: glitchwitches and SJWs welcome

    My friend Elissa and I are currently Kickstarting this zine that I’m really excited about. It’s called RESISTOR, and it features original games, fiction, and artwork focusing on the correlation between technology, magic, and social issues through a cyberpunk lens. We both love the zine aesthetic, that locally printed, hand made, passed out at bars

    Continue reading: RESISTOR: glitchwitches and SJWs welcome→

    Witchy Feminist Games

    by  • October 22, 2015 • Comments Off on Witchy Feminist Games

    So my friend and co-blogger Dymphna wrote this beautiful feminist witchy game and shared it on G+. I was like, that’s so awesome! Dang! Look it’s about women’s work but also about being witches! Ah this is everything I like! Then she invited me, Meg Baker, and Filamena Young to write a collection of witchy

    Continue reading: Witchy Feminist Games→

    Writing All The Things

    by  • October 15, 2015 • Comments Off on Writing All The Things

    Freelancing has been an interesting new challenge for me in the game design world. I’ve been writing a lot of stretch goals for Kickstarters, working on small games for a few various projects, and finishing up some really big designs I’ve been working on forever. I’m not really new to the concept of doing work

    Continue reading: Writing All The Things→

    Kinky Consent: Emotional and Physical Negotiation in Freeform Games

    by  • October 8, 2015 • 1 Comment

    I’m a pretty kinky ladybot, as you may have read in my other essays/games maybe a billion times. I find a lot of parallels between gaming spaces and kink spaces. I’m gonna go at it again here in some observations I’ve made about boundaries, consent, and rules in freeform/LARP games. There’s already a lot of

    Continue reading: Kinky Consent: Emotional and Physical Negotiation in Freeform Games→

    Lovecraftesque: An interview with GaW game designer Becky Annison

    by and  • September 29, 2015 • Comments Off on Lovecraftesque: An interview with GaW game designer Becky Annison

    a266f17008b754f464cae2d015472f1a_original

    I had a chance to talk to fellow Gaming as Women designer Becky Annison about her work on Lovecraftesque which is currently being Kickstarted. Congrats on the early success of the Kickstarter campaign! Can you tell me a little about the project? Thank you – we are both a bit overwhelmed with the early success

    Continue reading: Lovecraftesque: An interview with GaW game designer Becky Annison→

    You Could Be Me, I Could Be There: The Joy of Representation

    by  • September 28, 2015 • Comments Off on You Could Be Me, I Could Be There: The Joy of Representation

    Act One: In Which I Am Changed Anyone who knows me knows I’m a little obsessed with women’s history, particularly when it comes to the role of women in WW2. And anyone who reads me on GAW knows that I am particularly interested in the Hx/Relationship/Bond mechanics in Powered by the Apocalypse games and how

    Continue reading: You Could Be Me, I Could Be There: The Joy of Representation→

    SPLINTER: Surprising Things on Kickstarter

    by  • September 16, 2015 • Comments Off on SPLINTER: Surprising Things on Kickstarter

    End Transmission Games, the team that brought you Psionics, The Singularity System, Anathema, and SPLINTER, has launched their next Kickstarter project – SPLINTER: Surprising Things. SPLINTER is a tabletop roleplaying game where you delve the infinite levels of a randomly generated dungeon. As the shape-shifting Avatar of an immortal Bloodline, you have the power to

    Continue reading: SPLINTER: Surprising Things on Kickstarter→

    An Interview with Caroline Hobbs – Downfall

    by  • July 24, 2015 • Comments Off on An Interview with Caroline Hobbs – Downfall

    Caroline Hobbs is a game designer and artist. She plays and designs story games, paints sassy sea creatures, and probably knows too much about the Silmarillion. Caroline’s newest project is Downfall, currently on Kickstarter. She answered a few questions about the game and her design work for Gaming as Women. Please give us a short

    Continue reading: An Interview with Caroline Hobbs – Downfall→

    Gaming with toddlers

    by  • June 3, 2015 • Comments Off on Gaming with toddlers

    As a parent of two babies, I do not get as much “gaming time” that I might like to. In fact, it is difficult to get any time at all. When they are really small they sleep most of the time, but at this age, they are active enough to require my attention, but also

    Continue reading: Gaming with toddlers→

    Panels on Gender Inclusive Narratives and On Being an Expert (and a woman)

    by  • May 19, 2015 • Comments Off on Panels on Gender Inclusive Narratives and On Being an Expert (and a woman)

    Gaming as Women has recently teamed up with Indie+ to do some panels on gender and tabletop roleplaying games. Hosted by me (Kira Magrann) and featuring women who are members here at GaW, we’re tackling some trendy topics in the community right now, in addition to just kind of discussing what’s going on in our

    Continue reading: Panels on Gender Inclusive Narratives and On Being an Expert (and a woman)→

    Playing high status characters – What can we learn from The Lion King?

    by  • May 11, 2015 • Comments Off on Playing high status characters – What can we learn from The Lion King?

    In this post I will address two different approaches to playing high status characters. On one hand you can play a high status character who feels secure in their position, who respects and acknowledges others. On the other hand you can play a high status characters who feels that their position is threatened and deals

    Continue reading: Playing high status characters – What can we learn from The Lion King?→

    Weekend Special – The Devs With Baltimore Bundle!

    by  • May 2, 2015 • Comments Off on Weekend Special – The Devs With Baltimore Bundle!

    Several great digital and analog games are on sale this weekend, with the proceeds from the bundle going to The Baltimore Algebra Project. The games include ORACLE & Summon the Apgrod by ceMelusine; Sokobond by Alan Hazelden and Harry Lee; MonsterHearts, The Quiet Year, and Ribbon Drive by Avery McDaldno, Voice of Vamana by Connor Sherlock, and The Yawhg by Damian

    Continue reading: Weekend Special – The Devs With Baltimore Bundle!→